It only took AI 5 days to make the game "Fallout: New York", but Bethesda sent a letter to stop itAI 仅用 5 天做出《辐射:纽约》游戏,被贝塞斯达发函叫停
IT House reported on October 4 that the player community is now using artificial intelligence freely, relying on it to create various new fusion game works, and at the same time using recompilation to break through the original limitations of old games. However, this trend may be about to face stronger resistance from IP holding companies. According to IT House’s understanding, “Radiation…
IT之家 10 月 4 日消息,眼下玩家群体正在放开手脚使用人工智能,依靠它打造各类全新的融合游戏作品,同时借助重编译突破老游戏原有的限制。不过这股风潮或许即将迎来来自 IP 持有企业更强的阻力。 据IT之家了解,《辐射…
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IT House reported on October 4 that the player community is now using artificial intelligence freely, relying on it to create various new fusion game works, and at the same time using recompilation to break through the original limitations of old games. However, this trend may be about to face stronger resistance from IP holding companies. According to IT House’s understanding, “Fallout: New York” is a browser game that relies entirely on code generated by Claude Opus 5.5. Producer Chris First said the entire development process took only five days, and everything was generated by code. Featuring low-polygon graphics, the game isn't exactly a modern game, but more of a proof-of-concept to show what this type of development can achieve. Now Bethesda has sent a cease-and-desist letter halting the project. This story is newsworthy mainly because this emerging trend is growing rapidly. After millions of netizens browse such related posts, it is possible to stimulate everyone's curiosity and interest in self-made games, and even form a long-term popular trend. Over time, more players may turn to such dispersed niche communities to make their own derivative versions of games; in the long run, this may impact the player base of leading game IPs. It’s also worth noting that Fallout: New York is easily accessible, as anyone can run the Claude-generated Fallout spin-off right in their browser. It is worth continuing to observe how major manufacturers will respond to this trend, and whether AI will be increasingly used to create such randomly generated gaming experiences.
IT之家 10 月 4 日消息,眼下玩家群体正在放开手脚使用人工智能,依靠它打造各类全新的融合游戏作品,同时借助重编译突破老游戏原有的限制。不过这股风潮或许即将迎来来自 IP 持有企业更强的阻力。 据IT之家了解,《辐射:纽约》是一款完全依靠 Claude Opus 5.5 生成代码制作的浏览器游戏。制作者克里斯弗斯特(Chrisfirst)表示,整个开发过程只花了五天,全部内容都由代码生成。这款游戏采用低多边形画面水准,算不上一款现代游戏,它更多只属于概念验证,用来展示这类开发方式能够实现怎样的效果。现在贝塞斯达已经发送停止侵权函,叫停了这个项目。 这件事之所以具备新闻价值,主要是因为这股新兴潮流正在快速发展。数以百万计的网友浏览到这类相关帖子之后,有可能激发大家对于自制游戏的好奇心与兴趣,甚至形成长期流行的趋势。假以时日,或许会有更多玩家转向这类分散的小众社区,自制游戏衍生版本;长此以往,这有可能会冲击头部游戏 IP 的玩家基本盘。 《辐射:纽约》易于访问这一点同样值得重视,任何人都可以直接在浏览器当中运行这款由 Claude 生成代码的辐射衍生游戏。 后续各大厂商会如何应对这一趋势,以及 AI 是否会越来越多地被用来制作这种随性生成的游戏体验,值得继续观察。
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