Capcom announces REX upgrade plan: turning the RE engine into a game engine for the AI era卡普空公布 REX 升级计划:将 RE 引擎打造成面向 AI 时代的游戏引擎
IT House reported on October 4 that the development costs of AAA games are becoming higher and higher, and the development cycle is also lengthening. Even well-established studios such as Capcom are feeling the knock-on impact. Now many studios are beginning to introduce artificial intelligence into game development and game engines...
IT之家 10 月 4 日消息,3A 游戏的开发成本正变得越来越高,开发周期也不断拉长,就连卡普空(Capcom)这类根基稳固的工作室也感受到了由此带来的连锁冲击。眼下许多工作室开始把人工智能引入游戏开发以及游戏引擎当中…
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IT House reported on October 4 that the development costs of AAA games are becoming higher and higher, and the development cycle is also lengthening. Even well-established studios such as Capcom are feeling the knock-on impact. Now many studios are beginning to introduce artificial intelligence into game development and game engines to keep up with the pace of the industry. Capcom has now announced that it will transform the RE engine into a game engine suitable for the artificial intelligence era. In the future, this engine will receive iterative updates one after another to simplify game development work. This is also part of Capcom's new concept of "collaborating with artificial intelligence to create games". Capcom has opposed the use of AI-generated art assets in games in the past. Although this position may have changed, the integration of artificial intelligence into the RE engine will most likely only focus on simplifying the development process and optimizing those repetitive, boring and time-consuming work links. According to a report from the Japanese publication "Game Biz", Capcom executive and programmer Satoshi Ishida announced plans to integrate AI functions within the RE engine at the "Capcom Open Conference RE: 2026" held on October 2, 2026. Capcom does not intend to develop a new AI game engine from scratch, but is preparing to upgrade and improve the existing RE engine through a new project called REX. REX is a phased improvement plan. The plan is to complete the unified transformation of the engine based on "the world's most common programming language", which is not only convenient for developers to use, but also easy for artificial intelligence to interpret. It is said that this AI can subsequently understand and write new programs, conduct game trial tests, and troubleshoot program loopholes. IT House noticed that Ishida Satoshi also talked about several major problems currently facing Capcom. For example, today's AAA games are already very large, and even some simple processes take a long time; and larger development teams also need an engine that can be adapted to the use of all personnel. Therefore, integrating artificial intelligence into the development workflow is critical to streamlining the development process for next-generation AAA games. The REX plan will start from many aspects such as engine operating efficiency, performance, supporting tools, quality inspection, etc. to solve the above-mentioned problems.
IT之家 10 月 4 日消息,3A 游戏的开发成本正变得越来越高,开发周期也不断拉长,就连卡普空(Capcom)这类根基稳固的工作室也感受到了由此带来的连锁冲击。眼下许多工作室开始把人工智能引入游戏开发以及游戏引擎当中,借此跟上行业节奏。 卡普空现已宣布,要将 RE 引擎改造为适配人工智能时代的游戏引擎。今后这款引擎将会陆续获得迭代更新,以此简化游戏开发工作,这也是卡普空提出的“与人工智能协同创作游戏”这一新理念的组成部分。 卡普空过去曾经反对在游戏内使用 AI 生成的美术资源。虽然该立场或许已经有所转变,但 RE 引擎当中接入人工智能,大概率只会侧重于简化开发流程、优化那些重复枯燥又耗费时间的工作环节。 据日本刊物《Game Biz》的报道,卡普空高管兼程序员石田聪(Satoshi Ishida)在 2026 年 10 月 2 日举办的“卡普空公开大会 RE:2026”上,公布了在 RE 引擎内整合 AI 功能的相关计划。 卡普空并不打算从零开发一套全新的 AI 游戏引擎,而是准备借助名为 REX 的新项目对现有的 RE 引擎进行升级改良。 REX 是一项分阶段推进的改良规划。该计划准备以“全球最为通用的编程语言”为基础完成引擎的统一改造,既方便开发人员使用,同时也便于人工智能进行解读。据称这套 AI 后续可以理解并编写新程序、开展游戏试玩测试以及排查程序漏洞。 IT之家注意到,石田聪还谈到了卡普空当前面临的几大难题。例如,如今的 3A 游戏体量已经十分庞大,就连一些简单的工序也要耗费很长时间;而且规模更大的开发团队,也需要一款能够适配全体人员使用的引擎。 因此,把人工智能融入开发工作流,对于下一代 3A 游戏精简开发流程而言至关重要。REX 计划将从引擎运行效率、性能、配套工具、质量检测等多个方面着手,解决上述各类问题。
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